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  • March 18-22, 2019 | San Francisco, CA

    GDC 2019 Highlights

    Experimental Gameplay Workshop

    Juuso Toikka (Aalto University), Jenn Sandercock (Inquisiment), Shawn Liu (Rochester Institute of Technology), Dennis Carr (Independent), , Jonah Warren (Feedtank), Jay Tholen (Independent), Su Liu (Riot Games), Trynn Check (Level You & iThrive Games), Tim Garbos (Triband), Daniel Benmergui (Storyteller), Antti Sandberg (Aalto University), Frank DeMarco (Babycastles), Alex Bull (Kitfox Games), Jongwoo Kim (Kitfox Games), Lee-Kuo Chen (Sunhead Games), Gerben Grave (Multiverse Narratives), Robin Hunicke (Funomena)

    Game Discoverability Day: Building a Community for Your Game from Scratch

    Mike Rose (No More Robots)

    Content Fueled Gameplay Programming in 'Frostpunk'

    Aleksander Kauch (11 bit studios)

    GDC 2019 Highlights

    Automated Testing of Gameplay Features in 'Sea of Thieves'

    Robert Masella (Rare, Ltd.)

    Concrete Jungle Gym: Building Traversal in 'Marvel's Spider-Man'

    Doug Sheahan (Insomniac Games)

    Pipeline Support for Feature Branches in 'Destiny'

    Pete Kugler (Bungie)

    GDC Diamond Partners

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    Connecting the Global Game Development Community

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